Friday, 31 May 2013
It's been a busy old week here at the Cake Factory, with lots of social media promotion for the game, as well as the paper version making its debut on Modiphius Entertainment's stand at the UK Games Expo.
So far, there have been over a thousand downloads of our free preview version, and the full game was at No.6 in the download charts (I would make a Prisoner-themed joke, but it wouldn't quite work seeing as only the first full chapter of the game is free), and is currently sitting at No.33 in RPGNow's Top 100 games. Not bad after only a week, eh?
And last night, way after this humble author's usual bedtime, I was chatting to Dan and friends at the Harboiled GMshoe's Office about the game and its influences, the Victorian space race, dinosaurs as player characters, how to handle supernatural elements and whether or not you could play at superheroes with the system. Dan is a very gracious host, and asked some very challenging questions which I hope my sleep-addled brain managed to answer fully and coherently!
Wednesday, 22 May 2013
If you're going to do something, it's best to make sure you do it properly. And I'm very pleased to announce that, after a few years of polishing, refining, and stalking some wonderful artists (in the friendliest way possible, of course), myself and Modiphius Entertainment are pleased to announce that Cogs, Cakes and Swordsticks is available for your delectation and delight from those fine purveyors of all things gamery: RPG Now (click on this to go straight to its sales page).
With lovely artwork by his High Tea-ness, Dr Geof, additional squiggles by my good husband, Mr. Richard Hardy, and beautifully laid out by that dedicated gent, Mr Michal Cross, we do hope that you'll find the game as much fun to play as it was to write and test.
I'd also like to thank everyone who helped with that testing and supported us during the early days - I think I managed to get all of your names into the Acknowledgements!